var GameState = {
		AWAITING_TERRAIN_TYPE:5,
		AWAITING_START_NODE:10,
		AWAITING_FINISH_NODE:20,
		COMPUTING_PATH:30,
		DISPLAYING_PATH:40,
		CLEARING_PATH:50
	};

var CellSpriteState = {
		NONE:1,
		PATH_START:2,
		PATH_ELEMENT:3,
		PATH_END:4
};

var CellSpriteColor = {
		PASSABLE:"#FFFFFF",
		SOMEWHAT_PASSABLE:"#808080",
		IMPASSABLE:"#000000",
		PATH:"#E10000",
		HIGHLIGHTED:"#FF9900"
};